![]() ![]() Originally posted by Cunin:The problem is that this version has some specific options that helps performance disabled by default, because back then (and probably even now) were considered as beta, but it's been years since they were released and fixed properly, so there's no reason why they are still disabled by default (unless I'm mistaken, but I run into people with the same problems every week, so.). So if those options don't fix the problems for you, just wait a few weeks until the Fusion version will be released (might be earlier than weeks, I'm not sure). I'm testing the Fusion version of SS3 and there, these options seems enabled by default and the performance also look much better, since I definitely don't get the fps sink in city maps anymore (I'd have to test it better, but so far I didn't notice it while in the normal SS3 it's pretty evident). If you want to test them, or can't run the game, like when running it on some Win10 systems. +gfxapi d3d11 +ren_bMultiThreadedRendering 1 Serious Sam 3: BFE is a first-person action shooter, a glorious throwback to the golden age of first-person shooters where men were men, cover was for amateurs and pulling. You can even add them to launch options like this: By old I mean Phenom II X4 965 and Radeon HD 6850 1Gb, running the game in full hd at (about) high detail (I improve it a bit in performance options, like setting AF at 16x, and removing the shadow dithering).īoth options must be set into the game's ini file, or just copy/paste them into the console. My pc is getting old but I can run this game pretty smoothly (apart from some maps which always gave some fps problems, the city ones). ![]() The best option to improve performance is ren_bMultiThreadedRendering=1 but gfx_strAPI="D3D11" can also give a boost depending on the system. The problem is that this version has some specific options that helps performance disabled by default, because back then (and probably even now) were considered as beta, but it's been years since they were released and fixed properly, so there's no reason why they are still disabled by default (unless I'm mistaken, but I run into people with the same problems every week, so.).
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